I would delete a few shaders which make the list too long with no proper reason. The most comprehensive one is UberShader: it gathers in one shader all the capacities of the renderer without having to aggregate all the shaders (RPR Shader Blend). There are (too?) many shaders available: RPR Diffuse, Emissive, Microfacet, Microfacet Refraction, Diffuse Refraction, Subsurface, Transparent, Reflection, PBR, UberShader. Main features are available: IES, depth of focus, panoramic camera, HDR handling, motion blur. Main AOVs for compositing are also available: normal, material and ID object, UV. You can also choose the maximum number of bounces. The setting is very simple: you indicate the number of samples you want to reach or a calculation time, which is quite usual for unbiased renderers. However, AMD recommends the use of Windows 10 for non-AMD cards and compatibility with OpenCL 1.2. Having an AMD GPU is not necessary to calculate the images. Regarding Cinema 4D, the renderer is integrated into the R19 version.ĪMD based its development on OpenCL, which enables the renderer to use either the graphic card, the processor or both at the same time with some software. It is now available on the Ranch for Cinema 4D, and very soon for Maya and Blender.įor Blender, you need to download the plugin. It became open source in 2016 and is called now Radeon ProRender (RPR). Introduced at SIGGRAPH in 2015, FireRender, the AMD free renderer has improved a lot.
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